By dragging them, it is possible to divide the image into sections. In each side of the figure, we can find four green points. Once we have done this, we click on the Sprite Editor button. However, if our project is set as a 2D project, the image in the project will have already been imported with Texture Type set correctly. This can be changed through the Inspector window after we have selected them. In order to use images as part of the UI, Texture Type must to be set in Sprite (2D and UI). In fact, this allows us to display all the import settings in the Inspector window, which we can then tweak. Next, we need to select our image in the Project panel. Finally, you will discover how to implement complex minimaps in the interface.Īnother way to add images to the project is by dragging and dropping them into the Project panel. Furthermore, you will be guided into the 3D UI world and into HUD scripting. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements.īased on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player.
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